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| Posted: Sep 30 2010, 05:54 PM Forum Act III: Sonic's Game Stadium View full topic |
| *shoots Sanji* *stabs Sanji with a butterfly knife* *summons a werewolf to maul Sanji* *tears Sanji out of living memory* I warned you. |
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| Posted: Sep 30 2010, 05:51 PM Forum Act III: Sonic's Game Stadium View full topic |
| Phew, the question of my soul has been neatly avoided. Anyone who broaches the question shall be shot, stabbed, mauled by a werewolf, and have themselves utterly excised from the land of the living and any memory. |
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| Posted: Sep 30 2010, 04:51 PM Forum Act III: Sonic's Game Stadium View full topic |
| *Tesla Cannons Dev* |
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| Posted: Sep 30 2010, 04:48 PM Forum Act III: Sonic's Game Stadium View full topic |
| I'm just not in a Halloweeny mood. I intend to punish everyone for their "cosplay" naming scheme. |
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| Posted: Sep 30 2010, 04:45 PM Forum Act III: Sonic's Game Stadium View full topic |
| *zaps Russel with Tesla Cannon* |
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| Posted: Sep 30 2010, 04:44 PM Forum Act III: Sonic's Game Stadium View full topic |
| Beh... I'm not too "festive" right now. |
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| Posted: Sep 30 2010, 04:01 PM Forum Act III: Sonic's Game Stadium View full topic |
| 8-bit remix of "Nightmare Fiction" from BlazBlue Continuum Shift. Daaaaaaamn. |
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| Posted: Sep 30 2010, 03:54 PM Forum Act III: Sonic's Game Stadium View full topic |
BlazBlue: Continuum Shift. PS3/360 Hi-def fighter by Arc System Works. Absolutely kickass, but since fighters are kind of a zombified genre... |
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| Posted: Sep 30 2010, 03:51 PM Forum Act III: Sonic's Game Stadium View full topic |
Hm. I'd have at least 14 cents. Seeing as it comes off BBCS story mode, one for each of 14 characters... You play BBCS, Eevee? |
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| Posted: Sep 30 2010, 03:39 PM Forum Act III: Sonic's Game Stadium View full topic |
| "If you're one of those nutbars who's all 'I don't need help,' or 'I just want to unlock hidden stuff,' or 'I'll just look for a flowchart online,' then you can PISS OFF." |
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| Posted: Sep 30 2010, 07:21 AM Forum Act III: Sonic's Game Stadium View full topic |
| I was looking forward to the werewolf butler, yes. Just, he's so tricky to play as due to his transforming deal. |
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| Posted: Sep 30 2010, 07:07 AM Forum Act III: Sonic's Game Stadium View full topic |
| VALKENHAYN R HELLSING There's a painful character to play as. I was looking forward to this? |
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| Posted: Sep 30 2010, 05:56 AM Forum Act III: Sonic's Game Stadium View full topic |
| *starts planning something utterly psychotic* |
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| Posted: Sep 28 2010, 06:04 PM Forum Act III: Sonic's Game Stadium View full topic |
| Another nice bit of Disc geography: There's a cave somewhere called "Where the sun does not shine." Threats to stick an object up a bodily crevice are often confused with a threat to lose that object in that cave or some such... Better yet, example exchange. 1: "Stick it where the sun doesn't shine." 2: "That little cave near Slice? Why would I put it there?" |
| Fan Character Discussion |
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| Posted: Sep 28 2010, 06:00 PM Forum Act IV: Artist's Showcase Yard View full topic |
| Okay, I'm not the best when it comes to weaknesses, especially listing them, and questions three and four have been answered pretty well, but I'm just going to these out there: A weakness is usually some sort of trait that, if exploited, puts the character at a major disadvantage. Like the example with water and pyrogenetic/pyrokinetic characters. Sure, they have the supernatural ability to will up fire, but in most cases it's still fire and has to do business with the normal laws of physics where fire needs air to burn. But weaknesses that merely negate a character's beyond-normal abilities are sloppy if used on their own. A true weakness in the sense of the word would be one that, if exploited by a savvy foe, has the potential to leave the character at their mercy if played correctly. Definitely something to consider for primarily psychological weaknesses. To use an example from my character's most recent revision: My guy has a bit of a chivalry complex, and is pretty impulsive (and gullible by implication.) If someone pulls a convincing enough "Wounded Gazelle Gambit", my guy's almost certain to help the "victim" if I play it right. And to round them out, while these don't come up as often, little predictable openings in how a character fights is also good ground for "weaknesses". Just things that would show up naturally, like a lanky melee fighter tending to swing a little wide when he fights, or an intellectual character taking just that little bit longer to try and get that 'perfect' shot, things like that. They don't have to be crippling or negating, just exploitable to the advantage of a potential adversary. |
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| Posted: Sep 28 2010, 05:21 PM Forum Act III: Sonic's Game Stadium View full topic |
| ...Now imagine what a romance scene starring our psycho would involve. Actually, I'd rather not, now I think about it. |
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| Posted: Sep 28 2010, 05:13 PM Forum Act III: Sonic's Game Stadium View full topic |
| Will Ferrel? *shot repeatedly* |
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| Posted: Sep 28 2010, 04:55 PM Forum Act III: Sonic's Game Stadium View full topic |
| Night Watch. That's how you do a Lawful-Good anti-hero. Sam Vimes = BADASS. |
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| Posted: Sep 28 2010, 04:23 PM Forum Act III: Sonic's Game Stadium View full topic |
| *baysplosion* |
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| Posted: Sep 28 2010, 04:05 PM Forum Act III: Sonic's Game Stadium View full topic |
...Probably. |
6:13 PM Jul 24
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6:13 PM Jul 24