| Metroid: Other M |
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| Posted: Jul 31 2010, 08:28 PM Forum Act II: Video Game Station View full topic |
^ forum has a search function. ![]() |
| Sonicblast5000? |
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| Posted: Jul 28 2010, 01:02 PM Forum Act III: Feedback Harbor View full topic |
| The only conclusion is that it's a glitch. When you actually go to the artistic requests forum, it shows it's only moderated by the GFX Army and no one else. Plus the fact that it doesn't show any other forum moderators, makes it apparent that it's a glitch. He wasn't a test account by me judging by the spammish postings. |
| Street Fighter X Tekken! |
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| Posted: Jul 26 2010, 04:24 PM Forum Act II: Video Game Station View full topic |
| I'm much more looking forward to Tekken x Street Fighter as I'm more of a Tekken fan. |
| Infamous 2 |
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| Posted: Jul 25 2010, 07:56 PM Forum Act II: Video Game Station View full topic |
| Here's the intro to inFAMOUS 2! http://www.youtube.com/watch?v=SLqJ8OH2-DY&feature=player_embedded |
| DC Universe Online, November 2nd |
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| Posted: Jul 25 2010, 03:56 PM Forum Act II: Video Game Station View full topic |
| Well it launches on Nov. 2nd for all of you MMO fans. It looks pretty cool, but I don't know if I'll get it considering I have never played an MMO before. http://kotaku.com/5595947/dc-universe-online-to-release-nov-2 |
| which character should have a comeback ? |
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| Posted: Jul 25 2010, 03:44 PM Forum Act III: Sonic's Game Stadium View full topic |
Well neither are new characters, what do you say about that?? I disagree that they shouldn't come back if they are a good character, but I agree that they aren't necessary really. |
| A thought |
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| Posted: Jul 25 2010, 12:38 PM Forum Act I: Chit-Chat Hangout View full topic |
That's exactly what I was going to say. lol I know there are tons all over the board that only frequent one specific location. We usually have around 100 members logged on in one day. |
| Street Fighter X Tekken! |
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| Posted: Jul 24 2010, 06:32 PM Forum Act II: Video Game Station View full topic |
| Well Tekken 6 wasn't a very good attempt compared to Tekken 5, but now we have a new game that looks to be pretty cool. Street Fighter characters fighting Tekken characters! They’re actually making two versions: Street Fighter x Tekken will be made by Capcom and resemble 2D fighting. Tekken x Street Fighter will be made by Namco and resemble 3D fighting. http://playstationlifestyle.net/2010/07/24/capcom-and-namco-announce-street-fighter-x-tekken/ |
| Playstation Move was showcased 10 years ago! |
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| Posted: Jul 22 2010, 12:35 PM Forum Act II: Video Game Station View full topic |
| http://www.gamesradar.com/ps3/playstation-3/news/playstation-move-we-saw-it-10-years-ago/a-20100622115147245088/g-20060314115917309058 A primitive version of the Move, however. Pretty interesting on how long they've been developing this technology. |
| PS3 and Dreamcast are 128 bits! |
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| Posted: Jul 22 2010, 12:33 PM Forum Act II: Video Game Station View full topic |
Consoles aren't computers, they don't need massive amounts of ram as they don't multitask, they just run game programs. The PS3 has 512MB, it's just split between the CPU and GPU and can be used all at once. Besides the PS3 uses ram that is way faster than ram in any consumer PC. It uses XDR ram. The Samsung XDR DRAM can transmit data with up to 9.6 Gigabytes per second, 12 times faster than DDR400 memory and 6 times faster than leading RDRAM. As far as programming tricks, it is true, but in many cases(like with the PS3s different architecture from PC) it is just better knowledge on how to use the technology. With PC they don't have to learn how to efficiently code for hardware as they can just increase the specs. That's why Crysis 1 was so bloated for the time it came out. They could have pulled those graphics with lesser specs and more efficient coding. |
| The Fate of the Artistic Requests Forum |
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| Posted: Jul 18 2010, 11:53 AM Forum Act III: Feedback Harbor View full topic |
| I think simply moving it to the main forum as opposed to a sub-forum would do wonders. Look at how the fan character shrine flourished after I moved it out of the Museum of Arts. |
| PS3 and Dreamcast are 128 bits! |
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| Posted: Jul 18 2010, 11:03 AM Forum Act II: Video Game Station View full topic |
Ever wonder why we don't measure in terms of bits anymore? Remember when 128 bits was huge, but curious why no one calls the PS3 or 360 256 bits?
http://www.insertcredit.com/archives/001618.html |
| New Medievil inbound! |
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| Posted: Jul 9 2010, 09:19 AM Forum Act II: Video Game Station View full topic |
| I hope it's Medievil 3, but according to PSM3 magazine a new Medievil is in development by Cambridge Studio. It would be pretty awesome if the 3rd game included Playstation Move support, it would be a perfect game to play with that. http://www.pushsquare.com/16515/the-medievil-iii-rumours-return/ ![]() |
| Infamous 2 |
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| Posted: Jul 5 2010, 01:01 PM Forum Act II: Video Game Station View full topic |
| It really does remind me of Uncharted 2, but that's not a bad thing and the game itself doesn't it's just the huge jump it made that did. The graphics alone are leaps and bounds over the first and it is using MLAA that's so far only been used in God of War 3 and Pandemic's The Saboteur(and in the upcoming Killzone 3 also). MLAA stands for Morphological Antialiasing. The PS3 rendition of Pandemic's The Saboteur is special using MLAA. It's trying something new that's never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance. http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry So basically, MLAA eliminates jaggies for the most part and better than standard anti-aliasing. It also reduces the load on the GPU allowing for more performance. Pretty neat. |
| I finally got Flower |
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| Posted: Jul 3 2010, 03:12 PM Forum Act II: Video Game Station View full topic |
| Well seeing as it won best 2009 Independent game, I figured I'd get it to see what the hype was about. Lets just put it this way, it's weird be extremely relaxing. The most relaxing game I've ever played. Has anyone else tried it? |
| Infamous 2 |
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| Posted: Jul 3 2010, 11:15 AM Forum Act II: Video Game Station View full topic |
| I didn't like it at first, but it grew on me and the actual gameplay has made me not care about the design change. |
| Just something I noticed... |
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| Posted: Jul 2 2010, 06:22 PM Forum Act I: Chit-Chat Hangout View full topic |
| *looks at hands* My pinky is the longest finger by far. |
| Infamous 2 |
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| Posted: Jul 2 2010, 10:09 AM Forum Act II: Video Game Station View full topic |
| Holy crap, the stuff in this game is a HUGE leap over the previous version!! And the first one was already good. Destructible environments, Uncharted 2 quality cutscenes, highly improved graphics(besting any other sandbox game), many more new abilities, etc... Sucker Punch has another hit on their hands. |
7:10 PM Jul 24
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7:10 PM Jul 24