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-=Favorite Skin=-
YamiShadow
Apr 30 2013, 09:37 PM
My favourite is Shadow Blade Act 2, but some of the images (The ones on the left down in the board statistics section) don't really want to load, yet seem to eat at my internet bandwidth while having their never-ending loading. Because of this, I've been using Shadow Blade instead. I prefer Shadow Blade Act 2 though, because the bullet icons are smaller and make the whole skin look more tidy overall.
Fixed those icons.

Sonic Excursion
What do you think of this information? It sounds promising... The title sounds like a spiritual successor to Sonic Adventure since Excursion means the same thing and all...

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According to gaming blog IHeartNintendo, the same source informing them about the title to Sonic Generations has told them the title of the next sonic game, said to be ‘Sonic Excursion’. Running out of cool fast sounding names, have you Sega? Joking aside, here is the information dump from IHN as to what their source has stated on Sonic Excursion.

-Level titled “Shattered Heights” will be reminiscent of New York. Wil consist of Sonic and Tails breaking through tall buildings as humans gasp in horror

-Sonic and Tails communicate to each other in every level and discuss surroundings. Each character can access parts the other character can’t.

-Developers aim to make a Sonic Generations that played like the Genesis titles

-The game will feature Sonic, Tails, Eggman, Knuckles, and Amy Rose, along with some sort of Magical necklace.

-Emblems will make returns. Levels will include S rank missions, “Collect all Red Ring” missions, and side missions for ever character.

- Will be released on PlayStation 3, Xbox 360, Wii U, PC, 3DS, PlayStation 4, and Xbox Infinite November 2013. All the versions will be the same, PC PS4 and Xbox Infinite will have much higher resolutions. 3DS version will not be handled by Dimps

First off, might I point out that their source mentions the Xbox “Infinite” which is a misspelling of the rumored name “Xbox Infinity”. The first description of them breaking through tall buildings sounds… odd, to say the least. I hope that Sega has learned their first good lesson from the past two main Sonic games, Colors, and Generations, and are putting just the right amount of spice on the formula to keep it fresh, but not enough to ruin it. I am talking to you, Werehog.

http://www.gamingvlog.net/2013/04/30/new-sonic-game-to-be-titled-sonic-excursion/
More detailed info!

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http://segabits.com/forums/index.php?topic=2244.msg53963#msg53963
This past weekend I was able to watch a couple of demonstrations on Sonic Team's upcoming Sonic The Hedgehog game, currently titled "Sonic Excursion." In all they had two levels to show off which all four of the playable characters the story will focus on were able to play through, but do not worry as they all play similarly to Sonic with minor differences, probably to keep up the pacing of the game as that's been an issue with multiple characters in the past.

The demonstration started with the demo's title screen which was accompanied with a song by Ted Poley about exploring together (no hidden innuendos, perverts). The title of the game itself isn't set in stone, but the current one looked similar to Sonic Unleashed's Japanese "Sonic World Adventure" logo. From the title screen, it goes directly to a black screen where you can select between Sonic or Tails using a ball made of falling sparkles, and we were informed that the game starts with both characters unlocked. Every level in the game will be playable with every character, and for almost every level you will be able to select which character you play as before it begins if the story has them currently in your "party."

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They selected Sonic and the screen's graphics either re-arranged themselves or left the screen to be replaced by others until it resulted in a zone title screen similar to the ones in Sonic The Hedgehog 3. The first level is called "Shattered Heights" and is similar to the Sonic Generations incarnation of Speed Highway. Very New York themed. We were told the level was five minutes long, but they spent about fifteen minutes showing us parts of the stage's design, focusing on the lighting and shadows and how lighting was one of the main focuses for this game's design. Shattered Heights, for example, started at dawn and by the level's end the entire stage's lighting had changed to more reflect the mid afternoon. Most of the level consists of Sonic and Tails actually breaking through the windows of buildings several stories high and running through apartment hallways, office buildings, and hotel suites with Pixar-like humans gasping and shouting in surprise.

Sonic and Tails communicate throughout the level with each other similarly to the conversations in Sonic Heroes, both commenting on their surroundings and giving you advice on how to play the game. They would often stop at areas in the level to tell us how if we were playing as Tails instead of Sonic, we would be able to fly and reach different paths that Sonic could not access, but most alternate paths were entirely optional and not forced like they were in Sonic Adventure or Sonic The Hedgehog for the Xbox 360. They really wanted to make a Sonic Generations title that played more similarly to the Genesis titles where different characters could play the same levels with the only difference being their personal abilities.

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After the first level was completed by reaching a goal ring located on top of a large and beautiful fountain in the middle of a park (Sonic and Tails were automatically flung at it from the last building, similarly to the goal ring at the end of City Escape), there was a cut scene that introduced Dr. Eggman and Knuckles. Dr. Eggman was piloting some gigantic drill vehicle that drove itself out of the ground with Knuckles jumping out of the crater shortly behind it. The two of them squabble while Sonic and Tails watch, looking annoyed/bored by the two of them until Knuckles notices them and yells at them to help, bringing attention to a ridiculously heavy looking golden necklace Dr. Eggman is holding. Alerted to their presence, Dr. Eggman ejects his Egg-O-Matic from the drill vehicle and flies away, leaving Knuckles to explain the game's story so far to Sonic and Tails. Sonic offers to let Knuckles join him and Tails, but he declines and runs off, saying he'll leave Dr. Eggman to them as he needs to "go back and check something."

They then switched us over to the second demonstration, where we were told that later in the game when we unlocked Knuckles in our "party," we would also have the option of going back and playing his side of the story. This demonstration went from the same title screen as the first to a new character select screen, more similar to Sonic Adventure's. Sonic and Tails were the default characters for the main story mode with Knuckles behind them in a silhouette of Amy, then Sonic was selectable by himself, then Tails by himself, then Knuckles with a silhouette of Amy again as the next selectable character in the rotation. After selecting Knuckles a level select menu came up, all options blacked out except for his first level, "Lunar Caverns."
They selected the first level, leading the game to load into another familiar zone title screen with Knuckles standing at the beginning of the level. This stage was beautiful. The ground was a nice chocolate brown with purple and white crystal walls which refracted light everywhere, which we later saw was being illuminated by a half moon glowing through cracks in the cavern's ceiling. The level was very similar to a roller coaster with the way it dipped up and down, extremely hilly but smooth. Knuckles, as promised, plays pretty much identically to Sonic in Sonic Colors and Sonic Generations with very few differences. Knuckles even has a boost meter, which fills as enemies are destroyed, rings are collected, and moves are performed which he uses to run fast, just like Sonic. Instead of the ground pound/stomp attack, Knuckles drills downward like he does in Sonic Adventure 2. Instead of sliding under tight spaces, Knuckles can dive through the ground and back up through it like a dolphin through water. Instead of the homing attack, Knuckles will glide with his fists forward, gradually losing altitude until he either lands or connects with a climbable wall. We were told that Knuckles could climb almost any vertical surface, but there would be some surfaces he would not be able to climb, such as ones made out of metal, but those surfaces would only be in specific areas and would be infrequent, leaving Knuckles to be able to climb almost anything anywhere.

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At the end of the level, Knuckles comes across an underground temple, which is where he discovers murals about the necklace we saw Dr. Eggman with earlier in Sonic and Tails' story, shortly before Dr. Eggman himself strolls into the place, unaware of Knuckles being there. Knuckles follows him until Dr. Eggman finds the necklace and takes it, when Knuckles exposes himself by clumsily causes a brick he's leaning against to fall and make his presence known. Dr. Eggman tries to convince him to let him pass, but Knuckles tells him that he's no longer falling for his tricks and he isn't going anywhere. Dr. Eggman distracts Knuckles by looking aside and saying, "Sonic? You're here too?" and then runs past, able to climb aboard his giant drill vehicle just before Knuckles catches up.

What proceeds is a running boss fight, similar to the ones in Sonic Unleashed and the final boss of Sonic Colors, where you play as Knuckles chasing Dr. Eggman in his drill vehicle through a never ending tunnel that it is creating as it goes. We were told that there were a few different strategies that could be used to damage the boss, but they focused on collecting enough rings to use the boost to catch up to the back of the drill vehicle, then using Knuckles' unique ground diving move to dive underground and then come up underneath the vehicle, effectively making Knuckles punch its weak underbelly. We were told the cockpit and large tires were also attackable, and each weak point had different defenses that you would have to watch out for or risk hurting yourself trying to hit them.

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After the boss fight, pretty much the same cut scene from before where Dr. Eggman and Knuckles exited the tunnel that the drill vehicle created in the park with Sonic and Tails watching, except the beginning and end of the scene which focused on Knuckles instead of Sonic and Tails.

After this demonstration was complete, we watched a powerpoint presentation with screenshots from the game. We were told how the story would focus on Sonic, Tails, Knuckles, Amy Rose, and Dr. Eggman with a couple of appearances throughout the game, but those appearances would have less importance to the plot than Amy Rose's role in Sonic Unleashed. For example, Amy Rose's story once you unlocked it would begin at Cream's house, where we see Cream, Vanilla, Gemerl, two Chao, and some Flickies. Outside of that scene, none of those characters make an appearance outside of one more scene with Cream in it. Emblems will be making a return, and will be earned in various ways with ten emblems per level. They can be earned for completing levels with each character, getting an S rank with all four characters, collecting all red rings with any character, and completing side missions for the level.
Collecting emblems will unlock additional "partners" of characters for bonus missions for the levels. These partners will not be part of the main story, but will have their own little side stories and are not required for completing the game. Two examples we were given were Shadow and Rouge as on pair and Silver and Blaze as another pair, but we were told that they are planning to have others. These pairings will not have any story elements to them outside of the conversations they have during the levels, and you decide which of the two characters you want to play as while the other tags along, ala Sonic and Tails.

There will be no Chao Garden, before anyone asks. The two Chao at Cream's home are the only two in the entire game as far as I was made aware.



Hello Fellow Sonic Fans!
Glad to meet ya! I was introduced to Sonic in 1993 I think with Sonic 2. Those games were amazing!

Enjoy our wide range of topics to discuss and features offered. If you have not seen them yet, you may want to check out the SB Points of Interest..

Nintendo dropping out of E3
It isn't necessarily bad but I can see it going either way. With the direct conferences they are getting the full attention of their fans but it won't get as much coverage as E3. However, Nintendo were smart to realize that Microsoft and Sony would have all of the attention at E3.

Driveclub
I think games like Test Drive Unlimited, Midnight Club, Need for Speed: Most Wanted, etc are great games. I love open world racing games. This looks to take it a step further than before! The premise is intriguing and I think it has potential to be a defining racing game if executed correctly. Has this game piqued any racing fans interest? It sure has mine.

DriveClub Preview Highlights
 

DriveClub was the culmination of a decade of ideas and concepts, and it would transform the genre in a direction hinted at with the recent Test Drive titles: it would be all about car passion. How? By ensuring that each and every vehicle received the utmost attention and care. By ensuring that players felt they’d earned (and thus, ultimately, possess and own) each car. And by taking the race off the standard online channels and making it centre around the concept of clubs and teams.

A lot of this, in the time it’s taken technology to reach the sort of levels Evolution were looking for as a platform, has happened elsewhere. Atari’s previously mentioned duo built in teams with some success, and the Burnout series of late has pushed freeflowing, freeform multi-player considerably harder than many thought it might. Steered by publisher EA, racing is already all about constant, evolving, real-time competition.

Southern explains recently why he thinks DriveClub should turn the tide on why multi-player racers just haven’t really taken off on current-gen machines. “One of the big reasons we think why is because traditionally in a racing game there’s only one winner, whereas in a shooter – if you’re in a group and you suck – as I do – you can still have a really rewarding time,” he says.

“You can kind of share in the glories of better players on the same team as you; get perks, level up, get XP based on that involvement. We wanted to do the same thing with a racing game and make one that wasn’t about finishing first. Finishing first is obviously awesome, but racing with friends – not in the traditional sense of just online multiplayer, but in clubs – has always been the thing we’ve really wanted to do with it.”

Gearing up for DriveClub’s next-gen construction meant an expanded team in the Liverpool studio. Evolution now employ coders, designers and artists who have worked on the best racing games out there – WRC, F1, WipEout, Project Gotham Racing, the GRID series, previous MotorStorm games and – yes – Gran Turismo. That’s quite a line-up of talent, and hopefully it’s one that can bring Southern’s concepts to a tangible, enjoyable reality.

Full Preview Here

BEYOND: Two Souls Tribeca Trailer
After watching this trailer, it has made it officially my most anticipated game of the year! Even more so than The Last of Us! PS4 will have amazing graphics but it's crazy what they can push out of the PS3, this system is going out with a bang!


Playstation 4 Official Topic


New video highlighting the new functions of the controller. The light bar is pretty awesome! Because it uses the bar to track the location of the player, when you change your position during a split screen game it'll switch you over to the appropriate side of the screen. So we already know PS4 will come with a mic I don't see how it would come without the PS4 Eye(Eyetoy 3 if you wish) seeing as this is a big feature of the controller. I still want to know what the track pad will be used for though.

Anyone remember Soap shoes?
I'm currently working with some people to try to get Soap back in business... I'm planning on starting a petition and just spreading the word. Anyone willing to help?

Anyone remember Soap shoes?
Thanks, I wanted Sand(brown) cleans but had to settle for white. I'm glad I got the whites though, they are very classy indeed. I think I will buy black laces for them though, to give it a little more contrast.

Anyone remember Soap shoes?
VGC Solid Snake
Apr 25 2013, 04:28 PM
Wait.

Is it like snowboarding?

I love snowboarding.
I don't know, I've never snowboarded. Anyway, call me crazy but I bought another pair! :D This time a different style, the clean model. It was their first model. I love em equally stylistically. The scabs(models I got already) are great looking skate shoes but the clean model are nice and casual. The images don't really do them justice, they look kinda plain but they are quite handsome in person!

Posted Image
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Aaaand if anyone's interested here is a Soap/Grind Shoe fansite I've joined. It has tons of information about grind shoes! http://www.solidgrind.com/

Hello
Welcome bro! I think I've seen you before... Did you moderate the TTFF forum?

Enjoy our wide range of topics to discuss and features offered. If you have not seen them yet, you may want to check out the SB Points of Interest..

Ratchet & Clank coming to Theaters 2015!
of Rage
Apr 24 2013, 05:32 AM
SuperTails
Apr 24 2013, 03:26 AM
I'm not much of a ratchet fan, but I like the idea
Pretty much this.

I watched a Let's Play of one or two of the games a while back. Thought they were pretty cool/amusing; I may not really be a fan, but I think I'd watch this film. Looks pretty neat.


They are amazing platformers! I'd say it's my favorite Playstation platformer even above the likes of Crash, Spyro, and Jak & Daxter. Sly Cooper would be a close second though. But the whole style of the game is very fitting for a movie.

SuperTails
Apr 24 2013, 03:26 AM
I'm not much of a ratchet fan, but I like the idea


Yeah the Ratchet universe would translate well into a movie, it's almost like a Pixar movie anyway just in game form. If done well I could see it being fairly popular!

Ratchet & Clank coming to Theaters 2015!
Normally I wouldn't post this news here, it would go in the Entertainment section but a very interesting tidbit has come to my attention. Now check this out:

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"Blockade Entertainment is the first animation studio of its kind to create and distribute compelling 3D animated content through the utilization of video game engines and assets"
http://jobs.seriousgamessource.com/jobseekerx/ViewCompanyProfile.asp?CompanyProfileID=3253


They are utilizing a game engine for this movie! Considering the Ratchet team at Insomniac have only been doing bite sized games or spin offs, who wants to bet a full fledged Ratchet & Clank title is in the works for Playstation 4? I bet it will be released before or around when the movie comes out. As a big Ratchet fan, I am stoked for this movie and the possibilities of a PS4 title! What are your thoughts? But first, here's the trailer! (Also a detailed interview about the movie with Insomniac!)


EA voted Worst Company In America again.
I still don't see how they are worse than Activision... At least EA has made some decent games/new IPs lately. Activision? They kill off any game they don't think will sell (Sleeping Dogs was originally going to be True Crime Hong Kong but Activision ended funding for it, Rock of Legends was scrapped by them because they didn't think it would sell and EA picked it up) and they run any successful franchise they own into the ground. Tony Hawk? Dead because of over saturation. Guitar Hero? Dead because of over saturation. Call of Duty is next, I don't see it lasting another gen by the time the Next Xbox and PS4 are on their way out I'll bet Call of Duty will be almost dead. All of their original talent left anyway.

What really does Activision have left? They own Blizzard but lots of people aren't so fond of Blizzard's latest games.

Skin Improvements
That's definitely not how it looks on my browser. Hmmm it probably is the resolution. I'll try to get it fixed sometime soon.
Ok it is fixed now! Figured out the problem.

Skin Improvements
Ktim
Apr 18 2013, 12:56 PM
The banner looks good, but for some reason looks like this:

Spoiler: click to toggle


Was that deliberate?
What the heck browser are you using? It looks fine in FireFox and Chrome. I'll look into it, didn't have time to finish it. Ugh

=SB= RP Tournament VI - OOC Chat
Ok you two, lets stop the bickering!

Skin Improvements
New banner for Dreamcaster. I might continue tweaking it but what do you think of the concept?

Tales of Xillia
I'm a fairly new Tales fan, I got into the series with Tales of Graces f and I still need to beat that one but a new one is coming out in just a few months, for the West that is! Tales of Xillia finally will be coming out in other parts of the world than Japan. Shame it took so long, Xillia 2 is already out in Japan! Any Tales fans getting this? Here's the first English trailer:


Bond. James Bond.
Finite007
Apr 12 2013, 09:43 AM
It would be nice if I weren't the only one posting in this.

So I just saw For Your Eyes Only. I liked it quite a bit.

With that, I've seen every official Bond flick!
I really need to see more of them. I've only seen Dr. No, Her Majesty's Secret Service, GoldenEye, Casino Royal, Quantum of Solace, and Skyfall.

I for sure want to see all of the Brosnan ones and Sean Connery ones. Need to see some of the Roger Moore Bond movies too.

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