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Mass Effect 3
I thought the demo for Mass Effect 2 was horrible. I should try this demo to see if it is any better. I keep hearing great things about this series but I just didn't like what I played in the second one. It felt like that bad Gears of War ripoff, Quantum Theory, only not as bad. Although that was just a demo but it was the clunky gameplay I had an issue with.

Really not trying to bash it, I want to like it because a really great RPG is awesome. Maybe, since ME2 is so cheap now, I should just try the full game.

I didn't know Jak & Daxter was so good...
Tora Unlimited Crusader
Feb 23 2012, 11:34 PM
Mmmmmmffffff... I... really didn't like Jak and Daxter after the first game. The entire game premise pulled a 180, the plot made buggerall sense (or maybe I had to play the rest of the games after 2 to understand how it was all supposed to come together), and really, I didn't like the fact that Jak started TALKING at some point.

Don't get me wrong, yeah, the first game was great and I really enjoyed it as a good-old-fashioned platformer without all the gimmicks and stuff that most platformer games are desperately trying to pull out of their asses. But I feel quite vehemently that the time skip ruined everything the series had going for it. =\ As time skips so often do...
I don't know, I can't comment too much on Jak II since I haven't played but a few missions but it seems pretty much like a traditional platformer so far. The missions involve platforming and it adds a new twist to where it has a free roaming open world while not doing missions. It's not unlike other platformer games like the adventure fields in Sonic Adventure 1 and Sonic 2006.

I didn't know Jak & Daxter was so good...
I got the Jak Collection not too long ago and I just finally beat Jak 1 and started on Jak 2. These games are pretty awesome but I'm really impressed by Jak 2 and the huge leap in graphics, gameplay, and story. I have barely started it and I can't wait to get farther in it. In HD the game looks great. Cartoonish styled games like this don't age as poorly as games that try to look real.

Oh and on another note these games are VERY much like Crash Bandicoot. The music is almost the same as well. I mean obviously, it's made by the same developers, but I didn't realize there would be so many similarities.

SEGA Out of Business?
Maelic
Feb 21 2012, 02:46 PM
I had a girl tell me that SEGA was bought out by Nintendo the other day. She went on to say that that's the reason that Sonic is soulless these days.
I called bullshit on two fronts.
So yeah, I doubt your friend's comment really holds any water.
No they aren't and they have many other successful franchises other than Sonic to keep them afloat....

Tales (of ____) series
Vaan
Feb 19 2012, 10:47 AM
I love the Tales series, it's a shame how underrated the series is compared to other famous ones. Abyss and Symphonia are among my favorite RPGs ever, and I recommend to anyone. I haven't played many others though, but I really would like to play Vesperia one day, but am kinda against getting a 360 just for it(If only the PS3 port can come stateside). It saddens me how the series is currently struggling sales-wise, as they might just stop porting over Tales game and stick to Japan(Where it's very successful).

Graces f is soon coming though, I recommend people getting that. And the 3DS port of Abyss is available now as well, so go get them people!
I heard Vesperia may come state side but I think the Japanese version has English so you can import it. If I were you I'd look into that.

I don't care about Graces F, if Xillia comes out I'll give it a try.

Twisted Metal 2012
The vehicle customizer just opened today and I've been having fun customizing and seeing what the community has made. I made a few for Sweet Tooth. Here's a pic of what my favorite skin of Axel looks like.
http://twistedmetal.com/community/?task=vehicledetail&vid=147488722

Also Darkside with transformer logos on it! ^_^
http://twistedmetal.com/community/?task=vehicledetail&vid=147488580

What Are You Playing?
Rikku
Feb 8 2012, 11:25 AM
I just got a PS3 last Saturday, finally. The first game to start of my PS3 game collection is Soul Calibur V. Been playing the hell out of it and its wonderful besides some of the stuff I complained about in the SCV topic.

I also downloaded Sonic Adventure from PSN. I haven't played that game in years. :'D
Awesome! You got a lot of catching up to do but luckily the older games are cheap!

As for me, I've been investing most of my time into Twisted Metal that just came out a few days ago. Beat it on Normal, going to try on Twisted difficulty, and ranking up in online matches.

Twisted Metal Movie
Wow, I didn't see this coming but a movie based on the Twisted Metal series has been given the green light. I remember reading that one was in the works back in the 90s but was cancelled. I'd kinda like to see this come to fruition just to see what it's like but I don't have high hopes for game movies(except for maybe the upcoming Uncharted movie).

Quote:
 
Sony has reportedly signed a deal with writer and director Brian Taylor (the auteur behind both Crank movies, the Jonah Hex screenplay, and the most recent Ghost Rider flick) to make a movie based on the Twisted Metal car combat games. Avi and Ari Arad (who formerly worked with Marvel on the Spider-Man series, among other projects) are said to be producing the movie, should it come to fruition.

If the deal pans out, the screenplay would follow the story of the games, pitting a series of vehicular combatants, including the iconic Doll Face and Sweet Tooth, against each other in a tournament to win a wish from the devilish Calypso. We don't have a lot of attachment to the game's "story," so we already expect Taylor to take all of the liberties he wants. We do have one fan request, though: Can we get a David Jaffe cameo? Please?

How an 8/10 became a "bad" score..
Pretty insightful article. Now days it seems like anything rated 8/10 sucks and even some people go on to say if it's rated 9/10 it isn't good enough. Some people won't even buy a game unless it gets a 90 average on metacritic(which is a flawed website that doesn't do a good job of averaging scores). I agree with what they have to say.

I mean, let's face it, we're in an era where a game simply being really good at what it does isn't enough for the game to be considered good anymore. If you don't innovate and revolutionize the gaming industry, then your game is considered disposal... That makes voting pretty darn skewed and I honestly think we should abolish the score system and just have written reviews. That will force people to actually READ about the game other than basing their judgement on a set of scores. It also removes ammo from fanboys.

Quote:
 

http://www.bit-tech.net/gaming/2012/02/17/review-scores/1

"The first rule laid down to any new writer looking to publish a piece of work online should be this: do not take some of the comments to heart. It's a briefing that everyone who writes regularly for the Internet has to go through.

That's no slight against commenters, rather the odd one or two who, er, take things to a more extreme level. Most comments, particularly related to video games, are of the harmless variety. Some are even revelatory; containing unknown embellishments that spark off meaningful debate among the readership. This is a very good thing.

Yet, for as wonderful and varied as article comments are, it's the negative ones which catch the eye. One or two aggressive disagreements can quickly turn a peaceful feed into a raging flame war and in the latter half of 2011, one special flavour of murderous rage began to draw particular attention.

'You have officially lost the plot this site is a joke.'

'This site is awful, its (sic) like you choose to score games low for the controversy.'

These pleasant missives appeared at the bottom of Simon Parkin's review of Uncharted 3. The Eurogamer scribe had dared to give Naughty Dog's public darling 8/10, provoking a belligerent minority into a bubbling torrent of rage. Comments emerged decrying everything from Simon's personal integrity to the inconsistency of previous reviews.

The vast majority of these expulsions appeared before the game had even gone on general release. People were angry on principle. Unwilling to believe that a sequel to a game they loved so dearly could be worse than its predecessor (those with far-reaching minds might recall the maiden issue of Gamesmaster magazine attracting similar anger for its less-than-enthusiastic review of Sonic 2).

During the high season, this phenomenon could be spotted all across the web. Any time a score skewed slightly below perfect, the floodgates opened. Reviews for Arkham City, Skyrim, and Skyward Sword were all under scrutiny from enraged onlookers.

Back in the distant haze of my childhood, perspectives were different. Personally, I can still remember my delirious excitement at learning that legendary Japanese magazine Famitsu had given upcoming Dreamcast title Shenmue 35/40. A whole five points away from perfection, but a high score from such a vaunted institution surely meant great things.

Famitsu's judging process is famously stringent. Four separate critics review each game, giving their own figure out of ten, which is then collated into an overall score out of forty. The magazine was first published in 1986, but it wasn't until 1998 that it awarded its first 40/40, to The Legend of Zelda: Ocarina of Time. In the next ten years, there were only five more perfect scores.

Then suddenly, in 2008, the wind seems to change. From 2008 onwards there have been 12 more 40/40s. A fairly small number by some standards, but a huge increase for a magazine as harsh as Famitsu.

Review aggregator Metacritic shows an even sharper change. Year on year, the number of games scoring 90 or higher was roughly the same up until to the end of the last decade. Then things start to change. In 2009, a total of 24 90+ games were released. That's an increase of six over the previous year.

A drop in the water compared to what comes next. The collected reviewers of print and web declared that a whopping 40 games were good enough to earn a score of 90 or more in 2010. That's more than double the number for every year prior to 2009. Gawp at this graph, made with my own fists, for incontrovertible evidence.

When you consider this data, along with the sheer volume of Internet bile poured at the feet of 8/10 reviews, a pretty convincing case for changing standards begins to form.

Destructoid's Jim Sterling certainly thinks so. The arch nerd believes that, 'we've dished out so many tens, that number means nothing any more.' He cites Yahoo Games' score of 6/5 for Arkham City as a testament to the saturation of big figures.

It's a neat argument, before you take a closer look at those Metacritic figures. The PlayStation 2 was released in 2000 and the Xbox in 2001. 2001, though, is actually the highest scoring year months before 2008, even though it featured the first run of PS2 releases and the initial two months of Xbox titles.

These Metacritic numbers also take into account PC games, which don't suffer from the radical jumps in technology that affect their console brethren. Dedicated PC development may not be at its peak, but there's no reason to suggest such a massive increase in scores has been matched by a sudden improvement in game quality.

Newshound Pat Garratt believes that Metacritic itself is partially to blame for inflated review scores. He argues that a "need for very high Metacritic marks has led to a culture where games that carry sub-9 scores are no longer seen as true hits.' It's a badly kept secret that big development studios reward their staff with bonuses for high ratings on Metacritic. This ethos filters down to PR representatives, who increase the pressure on reviewers to overstate their scores.

I'm inclined to agree with Pat. Most gaming outlets operate in a symbiotic relationship with publishers. Journalists rely on them for access to preview content and review discs, while publishers depend on the reliable marketing push a positive review will garner. This back-and-forth has lead to a culture in which it is considered de rigueur to award good games a nine or ten.

Journalists have not lost their consistency, but the paradigm shift in what review scores mean has devalued the scale. Pitching your figures upwards is workable when your ceiling is very high, but reviewers now have no room to manoeuvre.

There's no easy way out of this situation. Critics will have to loosen their ties with publishers. To strive to provide only coverage which truly interests their readership. Brave reviewers perhaps need to abandon numbers altogether, forcing readers to engage with the nuance of a written review.

Some, like Sterling, believe that you need to change too. "Reviews are an emotional crutch for people who clearly have no idea how to operate in the real world," he says. But his error is to imagine that the belligerent minority are more than just that. Take a longer look at Simon Parkin's Uncharted 3 review and you'll spot as many people rushing to the defence of intelligent criticism as there are lining up to attack him.

It's, ultimately, readers like your good selves that can make a difference. Most writers struggle to resist reading the comments on their article or taking them (at least a little bit) to heart. But if people genuinely want a change, it will happen, and it's constructive comments that help in making that happen. As, perhaps, will a lesser all-round reliance on review scores.

The irony of that may be that, if the number at the end of an article holds less interest, we may yet return to an era where 8/10 signifies near greatness, not near failure."

# of 90s on meta by year:
2000: 10
2001: 19
2002: 16
2003: 18
2004: 16
2005: 14
2006: 12
2007: 18
2008: 18
2009: 24
2010: 40
2011: 40

Twisted Metal 2012
Welp the game has come out and I got it day one! It has gained positive reviews from most of the big media sites. 8 from Gamespot, 8.5 Gameinformer, 9 IGN but this game could have scored a 1/10 for all I care. I've been a fan since pretty much the beginning and I played the demo so I know I liked it.

Pretty much, here's my opinion on it. If you liked the series, you'll like this. If you didn't then you may but may not. As far as people who have never played one before it's a nice change from the cookie cutter games flooded on the market. I played TM2 and TM Black to death to the point that I got tired of them and when Head On came out I liked it but it felt like I already played it to death since it was TM2 just with better graphics.

Imo it's the best Twisted Metal yet. This game, however, feels like a fresh twist on an old title. My favorite part about the single player is that it mixes it up. In the previous games you just played through 8 deathmatches to progress in the story but in this one it isn't ALL death matches. Some are death match but you have to stay within this cage in order to not lose your grace period and take damage. It adds a new challenge because after some time the cage moves and you have to race to the new location or risk dying. There is also a racing level on it! :O

The live action cutscenes are a nice touch, imo. I loved Sweet Tooth's story, it was pretty twisted. So far that's my opinion on it. Anyone else get it or getting it?
And here's the launch trailer. Been playing it more and just beat Mr. Grimm's story. I have to say the final boss is difficult(and I'm on normal) but freaking amazing! So far it's the best boss I've played in a Twisted Metal game. The boss is called Iron Maiden and it's a HUGE Dollface mech with, obviously, Dollface in it. Everytime you think you have her, she throws a new challenge your way.


Finally got Sonic CD
BlizShadow
Feb 12 2012, 04:58 PM
I heard this particular version's engine makes the physics behave more like, say, Sonic 2 and 3&K. Does it behave like that, or are the physics what you would consider weird?
I never played the original(other than on an emulator) so I wouldn't know if it was different. It didn't seem weird to me. It did seem like it was tweaked to be similar to those though since you could choose the Sonic 2 styled spin dash.

Finally got Sonic CD
Sooo the demo has been on my PS3 for months and I just never got around to buying it but I finally did so two days ago. I was surprised at the ease of difficulty, it's much easier than the Genesis versions. I had a few problems with one zone from noob mistakes and the final Metal Sonic chase boss but other than that I just breezed through it. Adding Tails into it was a nice touch though and Wacky Workbench was pretty cool. Nothing more to say than that. Super easy.

Best Ratchet & Clank?
I've been wanting to make this poll for awhile and I know there are people here who have played Ratchet & Clank so which one is your favorite and why?

Out of the ones I have played, A Crack in Time is my favorite. It kinda stinks that Ratchet and Clank are separated most of the game but it introduces many new elements of gameplay that it makes up for that. Like space free roaming and although it wasn't new, I really liked the moon levels which a few did have some difficult platforming. Those were introduced in Up Your Arsenal.

LittleBigPlanet Karting
Welp... It would seem like LBP Karting would be competing with Modnation Racers but I guess if you can have tons of FPS games flooding the market that coexist together then you can have multiple kart games. Although I felt like Modnation Racers was just a LittleBigPlanet of kart racing anyway. I guess Sony wants brand recognition since LittleBigPlanet has brand recognition whereas Modnation doesn't.

The same developers behind Modnation(United Front Games) is making LittleBigPlanet Karting. It will also have a move wheel peripheral, presumably like the one for Wii but different design. I am stoked as Modnation was the best Kart game I've played. Topping even Crash Team Racing and Mario Kart 64. What are your thoughts?

http://gamingeverything.com/15002/developer-behind-littlebigplanet-karting/

Tribes: Ascend
Virgil
Feb 6 2012, 11:26 PM
Telnaior
Feb 6 2012, 10:39 PM
Oh wow, Metallix is a Tribes lover? Awesome. :D
And as long as we do get modding tools before too long, I'm fine with it. More fun to enjoy the actual game first, anyway XD
Indeed, it took me by total surprise as well... I didn't know he played the series as well! The more the merrier!

Maybe we can get a Tribes group on =SB= going on here for Ascend. So let's start by adding some friends to our list, my Ascend account/character/whatever name is Virgelion.
The Tribes 2 demo is what got me hooked. I played that for years until the full game was offered for free. It was the only game that the demo was so good I didn't really need the full game. lol

I played the full game for years as well and still do from time to time with the Tribes Next mod that allows you to play it despite the main server being shut down.

Tribes: Ascend
Dude... I LOVE THIS SERIES!!! I remember when Halo was newish and all and I had it on my PC and my cousin would always come over and say, "wanna play Halo?" and I was always like, "No way, I'd rather play Tribes". He was just one of those people who played what was "popular" and couldn't understand why I liked Tribes 2 so much more but in comparison Tribes 2 is just a way better game than Halo was. Tribes 2 is still one of my favorite games ever.

I really want it but I don't know if my PC will be able to play it. I wish they made it for PS3 with mouse/keyboard support. Tribes 2 was ported to PS2 called Tribes: Aerial Assault, albeit it wasn't nearly as good as the PC version.

Twisted Metal 2012
Oh this is really neat, the game will support user generated skins! This makes it even cooler. Still not exactly clear on how it will work but neat none the less. I'll give my verdict on the game once I get it on the 14th!

Quote:
 

David Jaffe has confirmed that the upcoming Twisted Metal game will support customizable paint skins and details how it works.

Starting sometime next week (before the game launches), Twisted Metal fans will be able to visit the official website and start uploading personally customized skins. Jaffe stated that these skins will be available in the game to download and can contain any design players want. This means that you’ll be able to use advanced programs such as Photoshop to create your very own vehicle paint skin, as stated on IGN Live. And yes, anything, and we mean anything, can be used as a skin. Although the game is rated M, it is not known whether or not there will be some sort of filter or moderation for content deemed inappropriate. It is probably likely since the EU version of Twisted Metal has been delayed partly for this reason.

Alternatively, you can also use the in-game paint shop, though you won’t be able to paint any custom skins other then the ones that are already shipped in the game.

Twisted Metal is set to release on February 14th on the PS3. Be sure to check out the latest Twisted Metal news.

Skin Tweaks
And what exactly do you dislike about it and what in the old one did you like?

PSN changing to SEN.
Not really much of a change, it's just a name change but Playstation Network is going to now be Sony Entertainment Network.
http://exophase.com/35573/psn-accounts-are-out-sony-network-entertainment-accounts-are-in/

(Suggestion) Chao Garden/World Rings Skins?
That's a great idea... There are so many great ideas! There could be literally 100s of skins.

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