Jun 11
Nothing new
About time I got off my lazy ass and started working on something. Or maybe I could just waste some time.
Yeah, I'll go do that second thing.
MEANWHILE! Almost done |D
== I. Basic Information ==
Full Name: Vangelus Kaosic
Alias/Chosen Name: Vitriol
Gender: Male
Species: Pharaoh Hound
Place of Residence: Vagrant
Occupation: Occasionally finds work as an armed escort or a guard; formerly a town watchman in training.
Socio-economic Status: Lower-class Rebel
== II. Physical Information==
Height: 3 feet 11 inches
Weight: 87 lbs.
Current Age: 19
Physical Appearance: Vitriol's fur is short and sleek, mainly a solid grey colour. His white muzzle is long and pointed, and both his hair and tail-tip are dyed a dark blue colour. The hair is styled into a sort of long, shaggy four-pointed fringe in the middle of his forehead, and his long, thin tail has a ruffled tip. His slanted eyes are deep violet, and his ears are large, triangular and perked. The most distinguishing thing, however, is the scar pattern on his back; a 'star-burst' of six lacerations radiating out from the middle of his back, tracing around his sides and over his shoulders.
Attire:
- On each arm, near the shoulder, he wears two black bands (two per arm, that is) with thin silver chains forming 'X's between the upper and lower band.
- His gloves are loose and fingerless, black knitted fabric stretching from his palm almost to his elbow, with thin silver rings running down the outer edge of the arm
- A silver Anarchy pendant around his neck
- Each of his ears is pierced with two silver rings, a thin chain connecting the upper and lower rings
- A thick silver chain is coiled several times around his waist - he uses this as a 'belt' for his sword sheath.
Gear and Accessories:
- Falcata:: Literally his only possession besides his clothing. This sword was issued to him in his time as a Basalaam City Guard, and when he quit that job he took it with him. Uses it to hunt, defend, attack; sees it as the only thing he wouldn't willingly throw away.
== III. Personal Information==
Alignment: Chaotic Neutral
Personality: Vitriol is a harsh person; he really does not like people in general or himself in particular. He's quite often a complete jackass, and his blatant disregard for orderly society doesn't serve to make him many friends. He's young, as well, with a kind of teenage arrogance that makes him think he knows best, even when he's being fed lies and strung along by someone who's using him.
But the thing is that he tries. He may think that the world is just evil vs. evil, but he's trying to do something about what he sees - to him simply standing around complaining is worse than doing nothing at all. He guards people because he thinks that's how he can best serve, and in return he only asks to be fed during the job's duration. He's honest, and hard-working. He's unselfish and a pretty harsh Ascetic; whatever else he may do, however much he complains, he at leasts holds himself up to the standards he sets for others.
In short, he's a mess right now, and possibly a danger to himself or others...but he has the potential to be the crusader he thinks he is.
Theme Song: "Divide" - Disturbed
Hobbies and Interests:
- Hobbies and interests are pretty much all he does - he hunts when he feels like it, guards because he likes to, wanders because he wants...he's completely disconnected himself form organized society, and lives only as he wants. This can be good or bad, depending on the situation.
Abilities:
= Vitreokinesis: Vitriol, using this power, can mentally control and manipulate forms of glass; creating glass from sand, repairing, reshaping, or recolouring glass. He may increase glass density (levity/weight), resistant to extreme temperatures (heat/freeze), puncture proof (e.g. bullet vest), shape it into various forms (sharp or softened/blunt), or revert it into a sand forme/vice versa.
== Vitreokinesis Techniques:
+ "Shards fall, everybody dies": Creates airborne glass shards that rain down from above. Generally does so by kicking up or throwing a cloud of sand up and forming it mid-air, but can work with existing glass constructs. (Despite the name, this move is not necessarily fatal.)
+ "This glass armour is useless!": Creates a refractive pane of glass to deflect or absorb an energy based attack; prone to shattering if overloaded or the crystal structure is way off. Not so good against physical attacks unless specially reinforced.
+ "I'm not really here" : Forms a quick cloud of reflective sand/glass particles; refracts light just enough to obscure vision or cause visual effects (mirages, etc.) Lasts only a moment, as the dust settles, or can be blown away.
+ "You used a crate? I mean, really, a crate?" : Vitriol creates a quick improvised weapon out of glass. This is usually a desperation tactic, as his sword is sturdier, but he may have to improvise if he loses it.
= Other Skills/Abilities:
+ "Bringing a sword to a gun fight" : Vitriol's only weapon training is with his sword. He's pretty decent at it, having used it as his primary fighting style for years now, but he isn't really a master. He doesn't know any specific style; only a collection of moves he groups under the heading, "How to not die."
Strengths:
Summary: "Fall seven times. Stand up eight."
- Whatever his faults, one can't deny his determination. He powers through obstacles to reach his goals, through a great deal of strife; indeed, opposing him only makes him work harder out of spite.
- Survivor; he's been through many kinds of terrain, supporting himself with his own two hands, without any help or tools besides his sword and the chains he wears. This dog can look after himself
- Discipline; He's far from perfect, but when it's flat out shown to him that he's made a mistake, he _learns_ from it, and strives even harder to make sure he doesn't do it again.
Weaknesses:
Summary: "Like a cannon made of glass"
- Naive - Strange as it may seem, his cynicism combines with his youth in the worst of ways. He's young and stupid enough to _think_ he's seen terrible things, but really hasn't. This kind of blind arrogance can, at times, make him even worse than the people he rails against, and be easily misled.
- Fragile - He's not especially solid or brawny, and so, just like the glass he controls, he's not good at facing blow after blow after blow
- Temper - Related to the above, that temper of his won't do him many favours. This kid really needs to learn to get a hold of himself.
Background Story:
Born on a balmy island in a sheltered sea, he was raised in the city of Basalaam, a central trading port form many of the surrounding islands. Vangelus was headstrong, it's true, but as a child he bounced often between exuberance and playfulness -- he could be snappish, but was quick to bury the hatchet. As such, most of his childhood was relatively normal. He split his time between playing on the inland fields, his home life and school.
When he reached the age of 15, his father, a guard captain, began taking steps to induct him into the City Watch. Vangelus himself had no complaints with this -- the life of a guard seemed exiting to him, his head filled with daring rescues and fighting off pirates at port. He was made a private, and began his training.
But unfortunately, the romantic tales he'd heard were largely that; tales. Quickly he learned that the real life of a guard was a slog of regulation, boredom, and keeping peace within the city. There were no guards to fight, nothing to do...but keep the bloody citizenry under watch.
He had never thought about how much went on around him every day - the tavern brawls and the disappearances; the shadowy dealings and veiled threats. But now it was his reality - the biggest wake-up call coming in the form of a back-first flight through a tavern window.
He was put out of action for a good while with that one, left lying in bed with his back stitched together. For days. Weeks. Often alone. With noting left to do and boredom constantly breathing down his neck. The young hound fell to brooding, turning over and over in his hands a shard of glass from the scrap.
All that disappointment, anger, boredom and a decent helping of basic teenage rebellion stewed in is head, staining his memories and colouring his world in shades of jade. Glancing back at the shard, he was surprised to find it shifting at his touch, reacting to him. Finally finding something to spark his interest, he experimented, shifting it one way or another, sharp and then blunt, rigid and then soft.
Finally he recovered enough to be put back to work, but found his enthusiasm was beyond repair. Instead he only became more sullen, rebellious. Completely disregarding rules. Speaking harsh, caustic, spitting acid at former friend and foe alike. Within a short time he found himself barred from the force.
But he didn't like the prospect of settling down in the city - he felt like he knew too many of the peoples secrets, what they tried to hide. Now 17 by this point, he hopped a ship to the mainland, intending on finding a way to live his life to _his_ standards.
Mar 25
Character Development is SRS BSNSS
I don't know exactly when it happened, but somewhere along the line I've become, like, really serious about designing characters. Maybe it's just me reacting to all the crappy little cardboard recolors I saw get torn down on all the forums I was on as a kid...but I digress. The point is, I seem to be incapable of just throwing characters together and saying 'eh, good enough.' I'm a bloody perfectionist -_-'
My character creation process is to start from a central idea or theme, and work from there, adding in layers of meaning and whatnot as I go. Like a couple of ideas I had recently.
It started with the central idea; Cynicism. From there I decided to be different from the modern interpretation, and went back to the Greek philosophers that originated the name, particularly Diogenes (who, by the way, was a badass.) Because Cynic is derived from the Greek word for dog, I chose a Mediterranean dog breed for his species (in this case, he's a Pharaoh Hound)
Instead of making him a typical 'rawr, I hate everything and I kills you all cause we're all gonna diez n e way' type cynic, I'm adapting him to be something more along these lines:
- Quote:
There are four reasons why the Cynics are so named. First because of the indifference of their way of life, for they make a cult of indifference and, like dogs, eat and make love in public, go barefoot, and sleep in tubs and at crossroads. The second reason is that the dog is a shameless animal, and they make a cult of shamelessness, not as being beneath modesty, but as superior to it. The third reason is that the dog is a good guard, and they guard the tenets of their philosophy. The fourth reason is that the dog is a discriminating animal which can distinguish between its friends and enemies. So do they recognize as friends those who are suited to philosophy, and receive them kindly, while those unfitted they drive away, like dogs, by barking at them.
Vitriol, I think so far, is a harsh person; he really does not like people in general or himself in particular, but the thing is that he tries. He may think that the world is just evil vs. evil, but he's trying to do something about what he sees, if only to make his own corner of the world a little bit nicer.
Blegh, that's all the rambling I have time for this morning. More development whenever.
Mar 20
Vayne Xash
Yeah, I rarely finish these things, 'cause Vayne writes some pretty long-ass profiles.
"If you really think you got what it takes to be me,
Then walk a mile in the skin of my head case mental being,
So you want a piece of this life that belongs to me,
Well make a cut on the line and take a deeper look inside of the freak"
== I. Basic Information ==
Full Name: Vayne Xash
Alias: Vein, VX; other aliases include a couple of Aztlani phrases, "Fraakbarl" [Bloodwolf] and "Cni Kiocnrivv" [The Deathless or The Phoenix]
Gender: Male
Species: Coyote
Alignment: Chaotic Neutral.
Universe of Origin: My personal version of the Sonic/Mobius Universe; it has been expanded upon a great deal with my own Ideas and inventions.
Place of Origin: Xierteka, a small city on the Western Plains
Place of Residence: Station Square
Occupation: He has a job as a coroner/medical examiner's assistant, and is also a medical student
Organization/Group/Team: The Dogs of War:: ["Cry Havoc!"]
Socioeconomic Status: Comfortable Upper-Middle class, mainly because of his descent from the previous ruling-class of Xeirteka
Reputations: Known around the upper class Xeirteka mainly for his aristocratic background, from his membership of the Xash family. In Station Square, people are more familiar with his preference for privacy and his habit of knowing a lot more than he should, though few actually know how he learns it all. Typically rumored to be completely unruffled by anything, but those who see him more are quite familiar with his caustic attitude.
== II. Physical Information==
Height: 4 feet 4 inches
Weight: 95 lbs
Current Age: 27
Birth Date: September 7th
Physical Appearance:
---Fur Color: He has thick blood-colored fur. At certain points, such as around his eyes, his tail-tip, and the tips of his ears, his fur is darker, more of a rusty black-brown, while his muzzle, inner ears and chest are a pallid white.
---Skin Color (i.e. muzzle, arms): Not really visible anywhere, because of his fur
---Eye Color: Golden amber color. His eyes often have dark hollows under them, giving him a sickly look.
---Hair Style: Spiked almost in a liberty-spike mohawk, curving forward towards his forehead. His hair is the same blood-colored shade as his main pelt, tipped with rusty black-brown
---Nose: A shiny black canine nose
---Ears: Sharp ears that end in dark, rust-black tips, with white inside. His ears are very expressive and move according to his emotional state
---Tail: Fluffy canine tail, a bit shorter than a fox's, deep red with a roundish brown-black tip. Also very expressive; one can gain a pretty accurate idea of his mood by watching the position of his tail.
---The Rest: His palms are both crossed with many small scars, from the multiple times he's driven his claws into them. His fore-arms have a couple of smaller inch-long scars running from just below his elbow down his arm, for about the same reason. These are simply his two preferred places for blood-drawing [See: Abilities]
Body Structure: Relatively fit but not especially well built; his physique is built more for speed and agility. He still, however, has a somewhat ill look about him, probably from lack of proper sleep.
Attire:
+ Default: His gloves are tough, black leather gloves that leave his thumb and fingers free. On the back of each hand is a plate of blood-red metal [steel-titanium alloy], and around the wrists are adjustable red straps. His shoes are boots, also black with red metal accents at the toe and heel, and thick red laces crossing up the front of each. His main article of clothing is basically a hooded black coat witch hangs down to about his knees, with a strap across the chest fixing is half-closed, which has a red metal buckle. Notable in that he only wears the hood in extreme sunlight, as he is somewhat photosensitive. [Note: When operating as a Technoguild agent, he has the emblem engraved on his glove-plates.]
+ Work Attire: Trades out black coat for a white lab coat, no gloves. Vayne is dressed to heal!
+Alternate Casual: A black shirt with a bold red design of a psychotic smiley-face, loose grey pants, his default boots and gloves.
Gear and Accessories: While he may not be a true doctor [yet], Vayne does have a health-conscious streak. As such, he often carries a medium-sized leather pouch with basic medical supplies, as he has often had occasion to stitch up allies after a rough battle. Also, around his neck on a chain he wears a glass vial, filled with a rather questionable red liquid. Conventional tests have confirmed it is not blood...at least, not the blood of any known creature.
Vehicles: None currently, since Dirge wrecked his Ex-Gear.
== III. Mental Information ==
Intelligence: Fairly well versed in history, especially the native culture of the Xeirteka region, the Aztlani. Also a heavy reader on a variety of subjects, and as far as the sciences goes, he focuses mainly on physiology, anatomy and biology, the 'life sciences'. Not so much with mathematics; he despises the field and avoids it whenever necessary. Currently aiming for medical studies. As far as social skill goes, he has a reasonable grasp of social conduct, and can conduct himself in a reasonably personable fashion, but he is not very well practiced, as he is somewhat too caustic for many people. When trying to predict what people will do, he sometimes...miscalculates.
Personality: Vayne himself has a dry and reserved demeanor, as he does not exhibit emotion well, tending more towards repressing things. As such, he exhibits a lot of anger issues, as he has many years worth of repressed anger built up. He displays little more than boredom towards most situations, though he has a sardonic and somewhat morbid sense of humor, and often snarks with a deadpan delivery. He has a fastidious and determined personality, and often sets all of his current attention into completing or tying up the small details of whatever his current task is, and is very determined to get things right. His personality has been shifting as of late, however, as he is becoming more apt to display his frustration or anger in the form of caustic barbs.
Despite this, he does have a good technical grasp of civil conduct, having been thoroughly schooled in proper etiquette as a child, and he has a degree of sympathy towards people in obvious distress or poor-situations, as he himself remembers what it is like. His career choice, in fact, was made out of a genuine desire to help people [his medical studies] and his desire to clear up mysteries [as a medical examiner]. He simply does not have much experience with casual socialization, so he can be...very bad at it, especially when his suppressed temper is aroused. He especially does not like 'vampire' jokes, and cracking one at his expense has been known to get a person locked in a morgue-drawer.
As far as rules and the law go, he himself does not have any express interest either way. He himself does not have any special interest in breaking the laws, but his is not adverse to resorting to illegalities to do what he thinks he needs to, though he would definitely prefer not to get caught doing this. He prefers a more subtle approach to situations, making him more of a schemer or a trickster.
Hobbies and Interests: Parkour (he practices this for exercise to build his speed and agility, mostly because of his health-conscious nature, and because it makes navigating the city on foot much faster), reading, studying Aztlani history. He has also recently begun playing video games, at Dirge's goading.
Likes: Old movies, puzzles and mysteries, listening to music.
Dislikes: Filth, very loud people, sitting still for long periods, flashing lights or colors, the large amount of bad medical advice television displays.
== IV. Combat Ability ==
Physical Advantages:
+ Vayne is a versatile combatant, keeping himself fit and agile, able to maneuver well in crowded or chaotic environments, and utilizing his small size and speed to his advantage against larger, clumsier opponents. When facing another speedster, he is more apt to match against their quick strikes with a more wait-and-strike tactic, using his accelerated healing to absorb the blow before striking back, so that he does not have to waste energy chasing after them.
+Incidentally, Vayne's blood is dangerous to other living beings, have a much more acidic nature than normal Mobian blood. This can serve to actually make him MORE dangerous when cut/wounded, as you now have to worry about his blood touching you. IT is not fatal or permanently harmful, but it can be painful.
+ Maximum running speed: 150-155 MPH
Mental Advantages (in combat):
+ Again, his strength lies in his adaptability and his ability to focus in on a situation.
+ His logic-driven mind is good at finding the solution to complex situations.
Physical Disadvantages:
+ Vayne is very photosensitive, a side-effect of his porphrya. Even after the mutation that developed his abilities, he remains vulnerable to direct sunlight. Before, almost any contact would cause his skin to blister. Even now, it has a negative effect, especially on his eyes. Hence why he tends to wear his jacket and hood when he's out in sunlight; if he has too much exposure, his skin burns, his fur bleaches, and his eyes bleed.
Mental Disadvantages (in combat):
+ Vayne has a tendency to let himself get sidetracked worrying about the myriad trivial details rather than the big picture. Many times, he spends way too much time planning for eventualities, and can be caught off-guard while thinking these through.
+ Vane may miss opportunities by being too cautious.
Weaponry: None
Abilities:
Combat Abilities
+Bloodplay: The basic ability to move, shape and crystallize liquid blood; the most fundamental practice of BloodMagic. A variable ability, he can find a lot of practical uses for this. This technique originated as a mutation in the genetic structure of the Xierteka coyotes; they were prone to porphrya, but this genetic difference meant that afflicted individuals would instead develop what would become Aztlani BloodMagic; these became the Aztlani priests. They had nearly supernatural control over their body process, especially their lifeblood, almost a psychic bond. As Vayne it their descendant, it is likely this is the source of his abilities.
+ "If you want blood, you got it" : Fairly self explanatory; he cuts himself on the palm or upper arm, using the shed blood as a weapon or tool.
+Blood Talons: Vayne drives his claws into his palms, which coats them in his blood; he thin crystallizes it, which makes them sharper and stronger; also, this is a useful method of getting his blood in someone's veins. And, as his body chemistry is different than the average Mobian's, his blood is somewhat acidic. His veins can handle it, but it has a tendency to burn others.
+"The blood is the life": This is why Vayne's ancestors were known as vampires; basically, a bloodmage can gain a lot of health and strength by draining someone's blood. He himself prefers absorbing blood-pools through cuts on his palms, as he has moral objections towards the alternatives.
+"That which runs through you will run you through": Crystallized blood that is formed into sharp shards, and flung at someone
+Wings of Blood: Self explanatory; the wings he forms can only last for a few moments, and he can only take to the air if he can get a jumping start. These take a lot out of him, so they leave him dizzy and weak if he overuses them.
Non-Combat or "Passive" Abilities
Healing - As a side-effect of his blood-powers, his body's healing power has been accelerated. This means that many wounds like slashes and broken bones can heal quickly; as a rule, skin-and-muscle injuries heal very rapidly, quickly fusing back. Broken bones have to be put back in place before they begin to fuse, and take longer, from twenty minutes to a couple of hours to mostly fuse, and longer to return to full integrity. Organ damage takes longer still, and the spinal cord and brain do not heal noticeably. And always, the more injuries he has, the longer they all take.
Meat-Shield - Because of his healing trait, he has developed a peculiar strain of 'selflessness'. Quite-simply, he is quite willing to use himself as a meat-shield to take attacks meant for others. This is not really out of bravery, but more a simply pragmatic concern; he knows he can heal faster than others, and sees this as simply the most logical choice. He will not do this so much if he is low on blood or energy, however, because then it is no longer 'pragmatic.'
Ability Limitations:
- Exsanguination: Due to his combat style, he has a decidedly higher than usual vulnerability to this, especially the longer he fights. The more blood he loses, the slower his wounds heal, thus the more blood he spills...also, because some of his attacks utilize crystallized blood, he has less potential to use them. Even though he does have more blood to spill than the average coyote, and he can use the spilled blood of others, this is still a very real possibility, and why he prefers to get things over quickly.
- Drowning, Electrocution, Suffocation: Healing doesn't apply here.
- Major Organs: Hits to the heart, spinal cord or brain leave him very vulnerable, because they do not heal quickly enough to be useful.
Energy Sources: Blood, but he himself needs food and drink like another creature.
Transformations: None are currently known.
== V. History==
Family: Dravyn Xash, Father. Aliya Xash, Mother.
Friends: Vayne does possess some friends, but is not an especially social creature, as he developed a rather caustic attitude over the years.
+ Dominic 'Dirge' Ankou: A rather eccentric genet Vayne met soon after he came to Station Square; also spend a lot of time at Vayne's residence, as he can't afford his own. Dirge makes his living singing in Goth-clubs around the city, and has a very odd, offbeat and cocky attitude but still manages to provide a counter-point to Vayne's melancholy tendencies.
Enemies: None of any special note; see RIVALS
Rivals: Vayne does not have many rivals, as he is not especially interested in competition, and tends to ignore most people anyway out of old habit.
Background Story:
Vayne was born to an old-money family in Xierteka, an old temple-centric city on the western plains of Mobius. A very old city, a mess of old stone buildings and newer, modern constructions, populated by the remnants of the Aztlani, a coyote-ruled civilization. The most memorable and widely known aspect of Aztlani culture is the period ruled by what came to be known as the 'Blood Priests', an era marked by a long period of bloodshed and strife, especially for the non-coyote 'lesser races' in the empire. The culture eventually decayed and finally fell, but to this day there is still a strong class-system within the city and its suburbs.
As a child Vayne was sickly, with pale orange fur and blank white eyes; he had extreme reactions to sunlight and was intermittently wracked with odd, unplaced pains. He was constantly being taken to various medical facilities, though to no avail. This continued for many years, with Vayne being kept inside by his parents. They were reluctant to allow him to leave the grounds, worried his condition might worsen. He was not allowed an opinion on this; he was made instead to devote his time to studies.
His days were spent under the direction of various tutors, being schooled in old Aztlani, or studying the history of the region, or literature. He was schooled in proper etiquette and things, 'befitting his station.' He enjoyed these studies in a way--they kept him occupied and exercised his mind. While he was thus occupied, his parents would be out, attending functions and working on pet projects. Dinners were quiet affairs were vapid small-talk was exchanged. The nights were his. And he made good use of them.
It began at age ten. Desperate for some physical exercise, he began sneaking out into the grounds at night. In the early period, he suffered from low stamina, but steadily it began to grow as he trained his nights away. He soon began to realize that there was no danger in the air outside; as long as he avoided sunlight and stuck to a reasonable diet, whatever affliction he suffered seemed to remain relatively mild.
Any improvement he made through these exercises went ignored by his parents. They insisted on keeping him in the home, and it began to dawn on him that they weren't so much worried about him...they were ashamed That they could produce anything less than a pinnacle of coyote purity was taken as a sign of personal shame, and they were reluctant to expose their 'failure' to the bigoted Xeirteka elite. He was unable to express his anger, however -- the slightest sign of impropriety caused him to be immediately rebuked and silenced. Eventually, he stopped speaking to his parents altogether. It was hardly noticed.
He was fourteen when he changed. It started with a flu, but got steadily worse everyday. Confined to his bed, he drifted in and out of consciousness as his fever raged. As the illness grew, his fur changed color, gradually deepening from pale orange to a rich, blood-shaded red, with dark rusty-black markings. His eyes, when they were open, could be seen gradually changing to a rich, golden amber. For a solid month he remained ill, but then almost as suddenly as it has appeared, his fever broke. He remained weak at first, as he recovered from his illness, but he quickly grew stronger than he had ever been before. Suddenly, the illness that he had suffered his entire life seemed to be gone. He was fitter, stronger, and quicker than ever, a true 'triumph' of the coyote race.
His life changed rapidly from there. As soon as any perceived weakness of his was gone, so was his parent's shame; they were proud of his new strength, agility. The mind that they had always ignored now caused them pride. Immediately they sought to place him in the most prestigious of academies; for Vayne this was hugely displacing -- he had so rarely had contact with others before, and suddenly he found himself thrust into the midst of others his age. With difficulty, he managed to scrape by, using the long mastered art of passive--aggression. He had already become adept at repressing his anger, so he found himself able to cope -- just barely -- with being surrounded by so many harsh, vapid teenagers. The few who did attempt to push him around quickly found themselves facing a raging coyote who they could not injure -- any blow they managed to inflict immediately repaired itself, unnerving them and leaving themselves open. It was not long before they stopped trying.
Vayne left home almost immediately after passing the age of 18, settling himself in Station Square, far from the Western Plains. He enrolled himself in a University there, and after that moved into medical studies. Not too far into his third year, he managed to obtain a job as a coroner's assistant, where he works to this day. He finds the mystery aspect interests him, as he feels he must chase down every possibility to find himself an answer. As such, he was reverted to another childhood habit -- his night-time jaunts. Oftentimes, when he has a night off, he finds himself flitting among the alleys and rooftops of Station Square, searching for another mystery to catch his interest.
== VI. Concept Information==
Intended Role: May take his shifts as a sort of Combat Medic, also well suited to the role of chew toy or meat-shield. Story wise, he can serve as a kind of hero, but not an especially nice one.
Significant Meanings: Vayne is the kind of person who speaks harshly out of old habit and self-preservation, not genuine hatred. He's just a person who built up a lot of anger in the past, and never really learned how to deal with it right; he's got passive-aggression down to an art, and it's reflected in how he can be very polite at the same time as tearing someone down.
Incorporated Concepts: Subverting a stereotypical ''evil'' power like blood magic and using it for a more heroic (or at least reasonably moral) type (as in good does not automatically equal nice.) Also Xolotl, a canine god of the Aztecs , whose domain was the underworld, bad luck and abnormal births.
Inspirations: Blood and all of it's mythic connotations, Aztec and Mayan culture and the Aztec god Xolotl; Also, most of my characters are thought up as I listened to music, and with Vayne my inspiration was primarily Mudvayne (hah!), especially the 'LD. 50' album.
Trivia/Miscellaneous Information:
-- Current theme song, "Under My Skin" by Mudvayne. The lines at the beginning of the profile are lyrics from this song.
+Quotes:
"Silly me. Here I went out and relied on the available evidence like some wussy girl or something."
"This is going to haunt us at the civil trial."
"What kind of jar do you want your brain put in?"
"Yes, we have officially been abandoned by the forces of goodness and right.".
3:22 AM Jul 25
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3:22 AM Jul 25