BDBGaming > 01-07-2024, 03:54 PM
Sonicfan059 > 01-07-2024, 03:55 PM
BDBGaming > 01-07-2024, 06:49 PM
(01-07-2024, 04:28 PM)sunkist Wrote: I think it's a wonderful little game despite it's flaws, I love the way Shadow is written and with the ending being he puts Maria and the ARK behind him to live as just Shadow and look towards the future with Sonic and Co. Really is such a shame not much else was built upon it and Shadow's character just became pretty dull with not much happening. Hopefully this year we see more Shadow content !!
(01-07-2024, 03:55 PM)Sonicfan059 Wrote: I liked it. I think it got dunked on for being mature, not on real merit.
hooligan > 01-08-2024, 04:01 PM
(01-07-2024, 03:54 PM)BDBGaming Wrote: I think STH for the PS2 was an amazing game for its time. It was really well done. I mean, did ya'll SEE the models? And the Mechanics only make it better.
BDBGaming > 01-08-2024, 07:53 PM
(01-08-2024, 04:01 PM)hooligan Wrote:(01-07-2024, 03:54 PM)BDBGaming Wrote: I think STH for the PS2 was an amazing game for its time. It was really well done. I mean, did ya'll SEE the models? And the Mechanics only make it better.
ShTH for ps2/gamecube had a lot of improvements over the previous game (heroes) that a lot of ppl don't give it credit for also!
speaking as someone who just recently did a full playthrough (gamecube vers.) shadow's momentum has been tightened in this game and it feels much better to control him at higher speeds, he turns much wider bcuz of this and it doesn't feel as "slippery" as heroes did, but bcuz his top speed is still very high it makes going through levels w/ normal missions or just back tracking easier in my opinion
the gun play is also not as egregious as ppl think, there's no need to aim any of the automatic guns (only the rocket and missle launchers have reticles) as long as you're close enough to an enemy, there is some awkward enemy placement in the game, but I also find the ring system forgiving enough that it doesn't ruin the experience entirely. (you only lose 10 rings at a time, regardless of your total amount.)
I'll agree w/ ppl who dislike having to achieve the 10 unique endings in order to see the canon last story, but they also don't understand that the unique endings are actually to showcase the kind of character shadow could be, they're all meant to explore his character... unfortunately bcuz of how vague some of the cutscenes have to be in order for your choices to make sense (for example, you could do a few dark missions and then suddenly a hero/neutral one, the following cutscene needs to accommodate for that) ppl just assume every cutscene in ShTH is "one (in)coherent story" which isn't true
tldr; I feel like this game wasn't seen as "an exploration of shadow the hedgehog's character" by a lot of fans and it was really unfortunate that bcuz of that
sorry for such a long reply this game is just very fresh in my mind and I've come to really enjoy it as of recent
NeoMetallix > 01-09-2024, 10:20 AM
NeoMetallix > 01-09-2024, 02:31 PM
NeoMetallix > 01-09-2024, 04:56 PM
.....NOW LOADING > 01-09-2024, 06:14 PM
NeoMetallix > 01-09-2024, 10:07 PM
(01-09-2024, 06:23 PM)sunkist Wrote:(01-09-2024, 04:56 PM)NeoMetallix Wrote: Yeah those explosions really do a number on my Iris XE integrated graphics. Which is funny because I can play Lost World no problem and that's much newer and better graphically.
yeahhh, probably something with the emulator making it lose frames